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Donkey Kong Frame Data. DK is frozen for 9 less frames. Armor on frame 6-63 120 144 in 1v1. This makes it quite easy to. SD Angle BKBWBKB KBG.
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A mac is required to make the app. Mobile-friendly Frame Data for Diddy Kong in Super Smash Bros. Section 1 Frame Data. 4-19 41 22 Samus. Head Butt Escape Speed Formula from Mew2King. Some frame data was cross referenced with information provided on KuroganeHammer.
Section 1 Frame Data.
Donkey Kong Bair - 10 frames Grab - 12 frames Nair - 13 frames Up Special - 19 frames. If picked up as an item Crown pickup is 27 frames as a Projectile 17 frames. When pressing the special move button again Donkey Kong releases a massive punch. Although players could no longer easily perform the Ding Dong combo now requiring much more precise timing along with similar throw-based kill confirms from Smash 4 Donkey Kong players were willing to do away with this in favor of better frame data speed. It costs 100 a year for the privilege to post an app on the Apple Store. Ground Attacks Aerial Attacks Special Attacks Grabs Throws DodgesRolls.
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Strong Badam Super Elite. A mac is required to make the app. DK is frozen for 9 less frames. Attacks Hitbox Active FAF Base Dmg. Causes DK to carry the opponent and preform carry grabs on frame 2 of carry.
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If picked up as an item Crown pickup is 27 frames as a Projectile 17 frames. Mobile-friendly Frame Data for Diddy Kong in Super Smash Bros. Start date Feb 28 2011. It costs 100 a year for the privilege to post an app on the Apple Store. Although players could no longer easily perform the Ding Dong combo now requiring much more precise timing along with similar throw-based kill confirms from Smash 4 Donkey Kong players were willing to do away with this in favor of better frame data speed.
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Head Butt Escape Speed Formula from Mew2King. 4-14 26 Toon Link. When charged for at least 45 frames the move grants Donkey Kong Super Armor. Ground Attacks Aerial Attacks Special Attacks Grabs Throws DodgesRolls. Donkey Kong is one of the heaviest characters in the game and has very hard hitting attacks.
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This is a guide to using Donkey Kong in Super Smash Bros. Frame data hitbox coming out averages for each character from fastest to slowest. Data Donkey Kong Hitboxes and Frame Data. Some frame data was cross referenced with information provided on KuroganeHammer. A mac is required to make the app.
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Armor on frame 6-63 120 144 in 1v1. Attacks Hitbox Active FAF Base Dmg. Causes DK to carry the opponent and preform carry grabs on frame 2 of carry. This makes it quite easy to. Donkey Kong was met in the E3 demo build with a degree of cautious optimism.
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Donkey Kongs Frame Data 116 Statistic ValueRank Statistic ValueRank. Joined Feb 27 2008 Messages 26402. Feb 28 2011 1 Credits to SuperDoodleMan for most of the frame data. Donkey Kongs Frame Data 116 Statistic ValueRank Statistic ValueRank. Side Special makes recovering from ledge and landing much easier.
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The following list shows the frame data of rolls as of the latest version of the game. 3 hits from frames 19-42 that do 8 each and 4 hits from. Frame data hitbox coming out averages for each character from fastest to slowest. Opponent is frozen for 30 frames for a ground release and 50 for an air release. Donkey Kong begins charging by winding up his fist.
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DK is frozen for 9 less frames. Armor on frame 6-63 120 144 in 1v1. Donkey Kongs Frame Data 116 Statistic ValueRank Statistic ValueRank. Head Butt Escape Speed Formula from Mew2King. When charged for at least 45 frames the move grants Donkey Kong Super Armor.
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Joined Feb 27 2008 Messages 26402. Characters Intangibility Frames Total Frames Duck Hunt. Opponent is frozen for 30 frames for a ground release and 50 for an air release. DK is frozen for 9 less frames. It costs 100 a year for the privilege to post an app on the Apple Store.
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Normals only since specials are usually meant for different things than instantly hitting the opponent. For a list of Ledge Grab windows for all characters based on each move they have check out Masonomaces Ledge Grab Window sheet. When charged for at least 45 frames the move grants Donkey Kong Super Armor. Strong Badam Super Elite. Joined Feb 27 2008 Messages 26402.
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Strong Badam Super Elite. 13 9th Wall Cling. Start date Feb 28 2011. 4-19 41 22 Samus. In competitive play.
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4-14 26 Toon Link. This move is able to stack charges. Some frame data was cross referenced with information provided on KuroganeHammer. The opponent can control whether to break out in the air or on the ground. Joined Feb 27 2008 Messages 26402.
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All Ledge Attacks hit on the last three frames of intangibility active for 3 total frames ending with intangibility. Strong hit frames 3-5 and invulnerable. DK is frozen for 9 less frames. This makes it quite easy to. Donkey Kongs Frame Data 116 Statistic ValueRank Statistic ValueRank.
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Mobile-friendly Frame Data for Diddy Kong in Super Smash Bros. Start date Feb 28 2011. If picked up as an item Crown pickup is 27 frames as a Projectile 17 frames. Armor on frame 6-63 120 144 in 1v1. When charged for at least 45 frames the move grants Donkey Kong Super Armor.
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When pressing the special move button again Donkey Kong releases a massive punch. Small size makes him hard to hit. 13 9th Wall Cling. The following list shows the frame data of rolls as of the latest version of the game. In competitive play.
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122 2nd Max Jumps. For a list of Ledge Grab windows for all characters based on each move they have check out Masonomaces Ledge Grab Window sheet. Strong Badam Super Elite. 17 frame animation of catching the crown. Frame data hitbox coming out averages for each character from fastest to slowest.
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A mac is required to make the app. Listed is the amounts for a full charge. In competitive play. Donkey Kong Bair - 10 frames Grab - 12 frames Nair - 13 frames Up Special - 19 frames. 17031 22nd Wall Jump.
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Normals only since specials are usually meant for different things than instantly hitting the opponent. 3 hits from frames 19-42 that do 8 each and 4 hits from. Some frame data was cross referenced with information provided on KuroganeHammer. Donkey Kong is one of the heaviest characters in the game and has very hard hitting attacks. Data Donkey Kong Hitboxes and Frame Data.
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